Conversion

Conversions are when peaceful, happy innocents are transformed into hairy, snarling wolves. The conversion process if done by the Arch Wolf or the Warlock although the minions will often have to take the target to the location the conversion occurs in. There is often a ritual, sometimes involving the Arch/Warlocks possessions, which is used to leave evidence.

Conversions occur every 3 days (as standard) although sometimes in games featuring the Warlock the conversion's are delayed if the Warlock dies (see the Warlock page).

Wolves often use conversions as a chance to silence an influential innocent player. This works well as they can remove their threat without validating their theories by killing them. This can backfire if the convert is then forced to publicly backtrack, thus making themselves a suspect along with the people they were suspecting.

The Angel role can sometimes combat conversions. There have been several different methods of Angel 'protection' on conversion nights:

If the target of the conversion is a player with a role, the rules may vary. A past, largely defunct mechanic had the Arch Wolf die in attempting to convert an angel. There is no standard practice for whether role players keep their non-wolf powers when converted.
 * The Angel watches the conversion. This means the Angel knows the identity of the convert.
 * The Angel delays the conversion by a night. This is currently the most common method of Angel protection.
 * The Angel blocks the conversion for an entire turn.