Warlock

The Warlock is a wolf-team role that is not standard, and appears much less frequently in games. While still a human, the Warlock works on the Wolves' behalf. The job of the Warlock is to choose a target to convert each conversion night, based on the conversion cycle chosen by the host (in a traditional game a conversion cycle may be one conversion every three nights).

Where the Warlock differs from having the Arch-Wolf choose the conversion target is that (based on the specific game rules) the Warlock may have a faster conversion cycle (e.g. a conversion every two nights). However, where the Warlock role may be detrimental to the Wolf team is that (again, based on the specific game rules) if the Warlock is killed, the Wolves may have a slower conversion cycle (e.g. every four nights).

Depending on the game, the Warlock may be a regenerating role, that is to say, if the Warlock is killed, a new one may be chosen, often at the expense of the next conversion. If this is the case, the only way to defeat the Wolf teams is to kill each of the wolves, and then finally kill the Warlock.

Having been fairly common in early Werewolf games, the Warlock role has largely fallen out of use due to difficulty in balancing evidence.